

Quirks, Never Should Have Been.
#1
Posted 16 February 2015 - 10:08 PM
Quirks are an admission of fault in building your mechs, a band-aid of sorts. The fact that you change them means you are even more at fault. Look, now this is definitely just my opinion but the fact you are still messing around with the stats of the original mechs you had since alpha testing pretty much means you have no direction and have no backbone to stand up and say this is how this mech is and that is that, deal with it.
I find it difficult to play this game anymore. This isn't the first time I felt this way, but I came back as it is the only offering. I build my mechs to work in the game you have provided, when I find one I like and tweak it over a couple days for optimum performance... then you change something that pretty much just wasted my time. There is no solid ground. Some say it is over powered, others say it is working but when you change it.... it means the game is broken.
Now there have been things that sucked, pop tart gauss with PPC insta death, lights with lag shield, flamers that were stronger than a AC20 (j/k lol) missiles that only hit center torso. These were bad things, things you never intended.... see this is my point. If you make something and it works as YOU intended DO NOT CHANGE it based on whiners, if you gave some people gold bars they would say they got gold bars that had scuff marks. The fact that everything changes all the time means you have no idea what works if you take 2 or 3 months off, and that should not be the case.
If you are going to use quirks... fine... set them and set them in stone, this bait and switch crud just needs to quit, stop destabilizing the game, and if having quirks makes people whine just take them out, honestly we do not need them anyway, you would of course have to fix the foundation meta then... yeah... not gonna happen, whatever.
#2
Posted 16 February 2015 - 10:12 PM
Normally I try to avoid using the "agenda" argument because it tends to end in poopslinging both ways, but in this case I think it's relevant.
#3
Posted 16 February 2015 - 10:12 PM
Let me guess, you bought 2-3 9S's and you are pissed because your favorite mech is now not OP.
#4
Posted 16 February 2015 - 10:18 PM
Lotharian, on 16 February 2015 - 10:08 PM, said:
I realize this is just your opinion and you're entitled to it. I'm just stating that I don't share it.
Edited by Domenoth, 16 February 2015 - 10:20 PM.
#5
Posted 16 February 2015 - 10:19 PM

http://mwomercs.com/...-mech-grinding/
PS: We need to give these quirk chasers a new name. QUIRK BABIES?
Edited by El Bandito, 16 February 2015 - 10:21 PM.
#6
Posted 16 February 2015 - 10:22 PM
TL;DR run what you like and the quirks won't matter. Unless you like being OP, then best of luck playing the meta-chase game.
#7
Posted 16 February 2015 - 10:24 PM
#8
Posted 16 February 2015 - 10:29 PM
Mechs will be nerfed and buffed, thats how games like this go.
I am happy that things get nerfed because often times, they are broken.
I am also happy things get buffed, but if we just keep buffing mechs and never nerfing, we would decrease the TTK even further.
If a mech I love gets nerfed I will be sad yea, but I understand sometimes it needs to happen.
#9
Posted 16 February 2015 - 10:31 PM
Lotharian, on 16 February 2015 - 10:08 PM, said:
NONE OF THESE THINGS APPEARED WITH QUIRKS.
Poptart gauss + ppc is nonexistant. Missiles only for CT, nope. Lag shield? That I can only recall back in 2012. And flamers weren't strong since closed beta from what I read.
I don't see anything except "Quirks are bad, remove pls PGI" here. No reasoning whatsoever. Plus they are adding overall generic quirks anyway. You are entitled to your own argument but it is flimsy. With quirks in, many mechs (even Awesomes and lolcusts) have become 10 times more viable, so I don't see a point here.
#10
Posted 16 February 2015 - 10:31 PM
Lotharian, on 16 February 2015 - 10:24 PM, said:
Silly rabbit. Just tell me which baby mech of yours got nerfed into "uselessness"? From what I have seen, none of the quirk pass II mechs became unplayably bad.
Of course, those with quirk baby mentality might think otherwise.
Edited by El Bandito, 16 February 2015 - 10:33 PM.
#11
Posted 16 February 2015 - 10:32 PM
luxebo, on 16 February 2015 - 10:31 PM, said:
Poptart gauss + ppc is nonexistant. Missiles only for CT, nope. Lag shield? That I can only recall back in 2012. And flamers weren't strong since closed beta from what I read.
I don't see anything except "Quirks are bad, remove pls PGI" here. No reasoning whatsoever. Plus they are adding overall generic quirks anyway. You are entitled to your own argument but it is flimsy. With quirks in, many mechs (even Awesomes and lolcusts) have become 10 times more viable, so I don't see a point here.
You honestly did not even read my thread, you sir are a moron.
#12
Posted 16 February 2015 - 10:34 PM

#14
Posted 16 February 2015 - 10:54 PM
You have to keep players interested in old content or they will burn through the new stuff faster than you can create it. Without quirks. Mechs they released 3 months ago go obsolete and people start crying for new material. Just business.
Edited by DjPush, 16 February 2015 - 10:54 PM.
#15
Posted 17 February 2015 - 12:24 AM
Lotharian, on 16 February 2015 - 10:08 PM, said:
Nope, that should be the case. How many online, monthly updated games have you played? I know in countless games things change. Diablo 3 where I am not even competing against other players in PVP frequently changes skills and even more important, items. "Angel Hair Braid? I've got like 3 of them and none of them work for any of my builds, so I am going to crunch them." few months later Blizzard puts out a patch, "Angel Hair Braid now has the Legendary Effect that "Punish gains the effect of every rune."" as I look at my Crusader built around blocking and the Punish skill and go, "DOH!"
#16
Posted 17 February 2015 - 12:34 AM
Or a DoomCrow.
Or an Orion.
Or a Locust.
You can throw a fat, average joe into an MMA ring against a competent fighter, and claim he needs to harden up when he's being beaten with his own newly detached arm - but it doesn't make it fair or right. Give everyone machine guns though, and things become more awesome.
Hmmm. Now I have a hankering to watch some really early ultimate fighting.
#17
Posted 17 February 2015 - 12:54 AM
Everyone is happy ... PGI farms monies, each I-love-mech-X-noobie gets a period when mech-X becomes meta etc. etc.
It was crystal clear since day 1 of quirks that certain quirked mechs insta became new meta while others became/remained obsolete. If they really wanted quriks to balance out the mechs they wouldn't have waited 3 months to start changing them. But hey, just like the matchmaker ... Working as IntendedTM.
#18
Posted 17 February 2015 - 01:19 AM
El Bandito, on 16 February 2015 - 10:19 PM, said:

http://mwomercs.com/...-mech-grinding/
PS: We need to give these quirk chasers a new name. QUIRK BABIES?
Maybe we should call them the quirkeners....... "There sould only be one (quirk monster) and it should be my fav!!!"
Edit: oh and we soooo need some gifs of quirk poor performing mechs with caption, "quirkeneers gonna hate!!"
Edit2: seriois reply, op if you've played anything at all with online Pvp you'd know this was par for the course. It's not a broken game, it's game balance. Pgi is certainly not the most adept at it, but to pretend it's like they are the only ones out there who do this is ignorant, at best.
Edited by Ralgas, 17 February 2015 - 01:34 AM.
#19
Posted 17 February 2015 - 01:37 AM
you need to understand, in BT one commands many mechs and they all go for the same goal, with BV as limit.
There are cheaper emchs that are worse as single mech, yet you can bring more of them or something else.
Now in MWO you have one person one mech and not BV limit. Further more, on BT a 100mx100m mech is as easy or hard to hit as a 1m x 1m mech. Because a dice decides, and geometry and location of hardpoints never was any kind deciding factor. And so quirkicn mechs that are at a disadvantage. But MWO is played by shooter rules, who re entirely different and so the real combat value of a mech differs a lot, there are bad mechs and better mechs. And quirks is the way to create balance otherwise PGI could delete all mechs until we have the pobably 10 competitive left.
#20
Posted 17 February 2015 - 02:26 AM
There do seem to be alot of chaotic changes that happen within the game, some for the better, some for worse.
Things get changed that make sense sometimes, but also some "If its not broke, then break the **** out of it" changes that just make you want to punch things.
Like the Victor, or Jumpjets, Ghostheat, Clan mechs, and nerf after nerf, and random odd quirks.
Just before the Clan mechs came out, the game was really starting to feel like the IS mechs were starting to come together, I dunno.. it just felt like thing were in a really good place in terms of balance.
Then all of a sudden, here come the clan mechs that are super tanky, had weapons that can hit you the second you start from your spawn point, and were faster than just about anything of their equivalent IS counterparts.
Its a huge wrench thrown in the gears if you ask me, and its been a non stop chaotic scramble ever since then.
Some of the quirks, are quite simply absurd, and only a complete moron could call what we have at the moment "balanced".
Paul and Russ seem to be genuinely trying to get things straightened out, but its like a virgin's first encounter with sex, its akward and there is alot of fumbling around before things go right. (sorry thats how I feel

Its still a fun game, and you either adapt to the insanity, or like many, just walk away until things settle down a bit.
Myself personally, I just can't find anything better to play right now that offers as much as MWO does.
I own Battlefield-4, CounterStrike, Minecraft, WOT and WarThunder, and I go fart around on them once in a while and even have a bunch of guys that I regularly team up with on those games, but I always come back to MWO because its interesting and I enjoy the game alot more than the others

Edited by Mister D, 17 February 2015 - 03:54 AM.
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